@startuml
sprite $gavel [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000001B30000000000000000000000
00000000000000000000001CFF3000000000000000000000
0000000000000000000001CFFFF300000000000000000000
000000000000000000001CFFFFFF30000000000000000000
00000000000000000001CFFFFFFFF3000000000000000000
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00000000000000000004FFFFFFFFFFF30000000000000000
000000000000000000003FFFFFFFFFFE3000000000000000
0000000000000001200004FFFFFFFFFFE300000000000000
000000000000001CE300003FFFFFFFFFFE30000000000000
00000000000001CFFE300003FFFFFFFFFFE3000000000000
0000000000001CFFFFE300003FFFFFFFFFF9000000000000
000000000001CFFFFFFE300003FFFFFFFFB0000000000000
00000000001CFFFFFFFFE300003FFFFFFB00000000000000
00000000002EFFFFFFFFFE300003FFFFB000000000000000
000000000003EFFFFFFFFFE300003EFB0000000000000000
0000000000003EFFFFFFFFFE300003A00000000000000000
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001CFFFFFFFF400003EFFFFFFFFFE3000000000000000000
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0000003EFFFFFFFFFF300003EFFFFFFFFFE3000000000000
00000003EFFFFFFFFFA000003EFFFFFFFFFE300000000000
000000003EFFFFFFFB00000003EFFFFFFFFFE30000000000
0000000003EFFFFFB0000000003EFFFFFFFFFE3000000000
00000000002EFFFB000000000003EFFFFFFFFFE300000000
000000000002EFB00000000000003EFFFFFFFFFE30000000
000000000000290000000000000003EFFFFFFFFFE3000000
0000000000000000000000000000003EFFFFFFFFFE300000
00000000000000000000000000000003EFFFFFFFFFE30000
000000000000000000000000000000003EFFFFFFFFFE2000
0000000000000000000000000000000003EFFFFFFFFB0000
00000000000000000000000000000000003EFFFFFFB00000
000000000000000000000000000000000003EFFFFB000000
00FFFFFFFFFFFFFFFFFFFFFFFF00000000003EFFB0000000
00FFFFFFFFFFFFFFFFFFFFFFFF000000000003EB00000000
00FFFFFFFFFFFFFFFFFFFFFFFF0000000000002000000000
00FFFFFFFFFFFFFFFFFFFFFFFF0000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_GAVEL(_alias) ENTITY(rectangle,black,gavel,_alias,MATERIAL GAVEL)
!define MATERIAL_GAVEL(_alias, _label) ENTITY(rectangle,black,gavel,_label, _alias,MATERIAL GAVEL)
!define MATERIAL_GAVEL(_alias, _label, _shape) ENTITY(_shape,black,gavel,_label, _alias,MATERIAL GAVEL)
!define MATERIAL_GAVEL(_alias, _label, _shape, _color) ENTITY(_shape,_color,gavel,_label, _alias,MATERIAL GAVEL)
skinparam folderBackgroundColor<<MATERIAL GAVEL>> White
@enduml